Friday, November 21, 2008

Redesign K

1. The game room of the Hicks Student Center acts as a haven for students where they can socialize free from responsibilities, and visually adds to the already advanced campus.

2. Constraints involving the game room in the Hicks Center are money, allowable space, and the structures and items already in place. For example, the staircase that the game room overlooks causes trouble when playing ping pong, but it cannot be removed. Other constraints I plan to address are location, practicality, and what would be desired by the students. Since the center is newly renovated, problems in taking out/rebuilding preexisting structures will present themselves. The game room's trigger points are of course the games, comfort and relaxation for the students, and ease of use/mobility.

3. The Third Place, The Design of Everyday Things, Emotional Design, The Ten Faces of Innovation, and Product Services and Branding.

4. "The third place refers to informal public gathering places where the main activity is conversation."

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